Books, Computers & Internet, Graphic Design, 3D Graphics Shopping
Books, Computers & Internet, Graphic Design, 3D Graphics
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Roland Hess
The Essential Blender: Guide to 3D Creation with the Open Source Suite Blender
by No Starch Press (Paperback)
Platform: Not Machine Specific
Blender is a free and open source 3D creation suite that is a real alternative to commercially available 3D design software. A cross-platform software package with millions of downloads annually, Blender is now one of the world's most popular 3D design tools. Although Blender is free, it's intended for design professionals and others motivated to become 3D artists. The Essential Blender will provide you with the knowledge you need to help integrate Blender into your work and begin to master its powerful creation tools. If you've never tried 3D design before, an introductory chapter will familiarize you with relevant terminology and concepts. If you're already experienced with commercial 3D software, The Essential Blender will get you up to speed with Blender quickly. After a tour of Blender's 3D modeling, animation, and rendering capabilities, you'll learn how best to use Blender for these tasks: Object manipulation and animation Mesh and sculpt modeling and shape ...
Aaron Reed
Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune
by O'Reilly Media, Inc. (Paperback)
Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well. Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish. Learn game development concepts from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Develop three complete and exciting games using 2D,3D and multiplayer concepts Develop and deploy games to the Xbox 360 and the Microsoft Zune While teaching XNA to ...
Tony Mullen
Introducing Character Animation with Blender
by Sybex (Paperback)
Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you’ll jump right into the process and learn valuable techniques that will transform your movies. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Jason Osipa
Stop Staring: Facial Modeling and Animation Done Right
by Sybex (Paperback)
Tony Mullen
Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D
by Sybex (Paperback)
Learn all about Blender, the premier open-source 3D software, in Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D. You will find step-by-step instructions for using Blender’s complex features and full-color visual examples with detailed descriptions of the processes. If you’re an advanced Blender user, you will appreciate the sophisticated coverage of Blender’s fluid simulation system, a review Blender’s latest features, and a guide to the Bullet physics engine, which handles a variety of physics simulations such as rigid body dynamics and rag doll physics.
Scott Spencer
ZBrush Character Creation: Advanced Digital Sculpting
by Sybex (Paperback)
Ellen Finkelstein
AutoCAD 2009 & AutoCAD LT 2009 Bible (Bible (Wiley))
by Wiley (Paperback)
Even Autodesk developers keep this book on hand! Eight previous editions of fans ranging from novices to Autodesk insiders can't be wrong. This bestselling, comprehensive guide is your best, one-stop, go-to guide for everything you'll need to master AutoCAD. Whether you're an AutoCAD veteran exploring what's new or a novice seeking to start with the basics and progress to advanced programming, every feature is covered. Start drawing today with the one book you need to succeed with AutoCAD 2009. Start drawing right away with the Quick Start project Draw, view, and edit in 2D, then add text and dimensions Reference other drawings and link data to objects Build, view, and present complex 3D drawings Customize commands, create shortcuts, and use scripts and macros Program AutoCAD using AutoLISP and VBA What's on the DVD? Trial versions of AutoCAD 2009 and AutoCAD LT 2009 Over 300 before-and-after drawings from ...
Lee Lanier
Advanced Maya Texturing and Lighting
by Sybex (Paperback)
If you already understand the basics of Maya, the industry-leading 3D animation and effects software, you’ll be ready to move on to the sophisticated topics in this updated edition of Advanced Maya Texturing and Lighting. Detailed, easy-to-follow instructions will teach you the real-world production secrets that professional animators use to achieve amazing results. In the second edition, you will find extensive and updated coverage of the latest theories and trends in addition to an enclosed CD with exclusive content to help you sharpen your skills.
Eric Keller
Introducing ZBrush
by Sybex (Paperback)
Autodesk Maya Press
Learning Autodesk Maya 2009 Foundation: Official Autodesk Training Guide (Book & DVD-ROM)
by Sybex (Paperback)
Learning Autodesk Maya: Foundation is a full-color book that offers students a hands-on approach for learning how to use Maya, the industry-leading 3D animation and effects software. You will work with real movie footage, interactive tutorials and step-by-step lessons to understand the basics of modeling, texturing, animating, and visual effects. The companion DVD, which includes instructor-led tutorial videos and other resources for extended learning, will further reinforce the topics covered in the book so that you can become better acquainted with the Maya User Interface.
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