Books, Computers & Internet, Graphic Design, Rendering & Ray Tracing

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Tomas Akenine-Moller, Eric Haines, Naty Hoffman
Real-Time Rendering, Third Edition
by AK Peters (Hardcover)
Real-Time Rendering, Third Edition

Real-Time Rendering, Third Edition

Jeremy Birn
Digital Lighting and Rendering (2nd Edition) ([digital])
by New Riders Press (Paperback)
Digital Lighting and Rendering (2nd Edition) ([digital])
Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to: Master Hollywood lighting techniques to produce professional results in any 3D application Convincingly composite 3D models into real-world environments Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images Design realistic materials and paint detailed texture maps Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings Render in multiple passes for greater efficiency and creative control Understand production pipelines at visual effects and animation studios Develop your ...

Digital Lighting and Rendering (2nd Edition) ([digital])

Joep van der Steen
Rendering with mental ray & 3ds Max
by Focal Press (Paperback)
Rendering with mental ray & 3ds Max
Realize your vision with stunning renders of your 3ds Max projects that can only be achieved with a powerful engine like mental ray. Beginning with a concise review of the essential concepts, you proceed to step-by-step tutorials that teach you how to render scenes with indirect light or with specific effects, such as depth of field and motion blur. Contour line shading and various other mental ray features are presented in detail, then you learn how to use the different light types of 3ds Max inside mental ray and how to use mental ray's own specific area lights and its new daylight system. Finally, the book reviews mental ray-specific materials and what effects can be obtained by using most of the specific mental ray shaders. Key Features:* Color reproductions illustrate a wide array of subtle techniques. * Contains never-before-published information about how shaders work* Companion CD-ROM includes tutorial project files

Rendering with mental ray & 3ds Max

Boaz Livny
mental ray for Maya, 3ds Max, and XSI: A 3D Artist's Guide to Rendering
by Sybex (Paperback)
mental ray for Maya, 3ds Max, and XSI: A 3D Artist's Guide to Rendering
Turn 3D models into film-worthy digital animations by mastering mental ray rendering once and for all. This must-have guide is the only book on the market to focus exclusively on mental ray in Maya, 3ds Max, and XSI, and it's packed with techniques and insights you can't get anywhere else. Best of all, the book's advanced rendering concepts apply to other rendering software as well, including V-Ray, Brazil, Maxwell and RenderMan. Discover advanced lighting, camera, and workflow techniques that usually take professionals years to figure out.

mental ray for Maya, 3ds Max, and XSI: A 3D Artist's Guide to Rendering

Wolfgang Engel
ShaderX6: Advanced Rendering
by Charles River Media (Hardcover)
ShaderX6: Advanced Rendering
Welcome to ShaderX6, the latest volume in the cutting-edge, indispensable series for game and graphics programmers. This all-new volume is packed with a collection of insightful techniques, innovative approaches to common problems, and practical tools and tricks that provide you with a complete shader programming toolbox. Every article was developed from the research and experiences of industry pros and edited by shader experts, resulting in unbiased coverage of all hardware and developer tools. ShaderX6: Advanced Rendering Techniques provides coverage of the vertex and pixel shader methods used in high-end graphics and game development. These state-of-the-art, ready-to-use solutions will help you meet your everyday programming challenges and bring your graphics to a new level of realism. This collection offers time-saving solutions to help you become more effi cient and productive, and is a must-have reference for all shader programmers.

ShaderX6: Advanced Rendering

MATT PHARR, Greg Humphreys
Physically Based Rendering : From Theory to Implementation (The Morgan Kaufmann Series in Interactive 3D Technology) (The Interactive 3d Technology Series)
by Morgan Kaufmann (Hardcover)
Physically Based Rendering : From Theory to Implementation (The Morgan Kaufmann Series in Interactive 3D Technology) (The Interactive 3d Technology Series)
Rendering takes a three-dimensional scene description and computes an image for display. It is a key stage of computer graphics, creating imagery so that the human observer can finally see results. Physically-Based Rendering: From Theory to Implementation teaches a variety of modern rendering algorithms by presenting the documented source code for a ray tracing rendering system. The system, lrt, is written using a programming methodology called literate programming invented by Donald Knuth that intermingles text describing the system and the principles behind it with the source code that implements it.

Physically Based Rendering : From Theory to Implementation (The Morgan Kaufmann Series in Interactive 3D Technology) (The Interactive 3d Technology Series)

Don" Rudy Cortes, Saty Raghavachary
The RenderMan Shading Language Guide
by Course Technology PTR (Paperback)
The RenderMan Shading Language Guide
Discover how to achieve the stunning imagery and dazzling effects that wow audiences in animated and live action motion pictures. "The RenderMan® Shading Language Guide" shows you how to master this powerful rendering program, used by filmmakers in conjunction with 2D and 3D painting, modeling, and animation software to transport audiences to faraway lands and awe them with fantastic creatures. A comprehensive guide to the RenderMan Shading Language (RSL), the book teaches experienced 3D animators and artists fundamentals through advanced RSL and image synthesis concepts. Beginning with an introduction to RSL, you'll learn about the shader writing process and how to set up a proper shader developing environment. After that you'll try your hand at some simple shading methods such as light and volume shaders. Once you have the basics down, you'll move on to more advanced shading skills including raytracing, global illumination, pattern anti-aliasing, and DSO shadeops. The book ...

The RenderMan Shading Language Guide

Rowe
Drawing and Rendering for Theatre
by Focal Press (Paperback)
Drawing and Rendering for Theatre
As a theatrical designer, it is vital for you to be able to develop your drawing skills to create renderings that can effectively communicate your visual idea. Drawing and Rendering for Theatre starts with the fundamentals of drawing, moves to the types of media, and finishes with specific exercises in each section that will make you more proficient. By the end of this book, you will be versatile enough to be able to create renderings in all areas of theatrical design!Drawing and Rendering will teach you:.How to develop good drawing habits from the start.About composition.How to draw in one, two, and three point perspective.About color.Techniques for different types of media including colored pencils, pastels, watercolor, and more.How to draw digitallyThis gorgeous full-color book is loaded with color examples of both student drawings that are analyzed and critiqued for areas that need improvement, and design renderings by professional theatrical designers. ...

Drawing and Rendering for Theatre

Horst Sondermann
Light Shadow Space: Architectural Rendering with Cinema 4D®
by Springer (Hardcover)
Light Shadow Space: Architectural Rendering with Cinema 4D®
The visualization of light in space, its effect on model cubature and scenery, is one of the great challenges in architectural rendering. This is a decisive reason for the use of 3D tools – both for architecture offices and students. This volume features a number of exercises that enable the reader to learn how to light architecture models correctly. Complete virtual 3D scenarios are included that allow for the step-by-step construction of a lighting set up with the help of Cinema 4D® software that creates a realistic spatial impression. The tutorials are complemented by a chapter on the use of Cinema 4D®, importing CAD models and light sources as well as shadow types, which have been revised and expanded in the 9.5 and 10 version.

Light Shadow Space: Architectural Rendering with Cinema 4D®

Jin Feng, Jiang Lu
Basic CAD for Interior Designers: AutoCAD, Architectural Desktop, and VIZ Render 2007
by Prentice Hall (Paperback)
Basic CAD for Interior Designers: AutoCAD, Architectural Desktop, and VIZ Render 2007
This richly illustrated book arms interior design professionals with solid, practical know-how and step-by-step AutoCAD instruction. It is organized around a series of tasks and combines explanations of AutoCAD commands with practical systematic drafting procedures. This edition introduces Architectural Desktop (so users can learn the difference between the two systems), includes a new design project, and offers a new chapter on the reflected ceiling plan and schedule. Its emphasis on professional applications and balance of coverage leaves readers with a set of skills that can be used immediately in the profession.   Emphasizes what an interior designer can do with AutoCAD, rather than on just what AutoCAD can do. A balance of 2D and 3D coverage discusses simple and more advanced techniques in a meaningful and manageable way.  Explains AutoCAD commands in the context of interior design, making material more relevant to the design professional.

Basic CAD for Interior Designers: AutoCAD, Architectural Desktop, and VIZ Render 2007

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