Books, Computers & Internet, Programming, Game Programming

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Jeff Van West, Kevin Lane-Cummings
Microsoft Flight Simulator X For Pilots Real World Training
by Wiley (Paperback)
Microsoft Flight Simulator X For Pilots Real World Training
Get ready to take flight as two certified flight instructors guide you through the pilot ratings as it is done in the real world, starting with Sport Pilot training, then Private Pilot, followed by the Instrument Rating, Commercial Pilot, and Air Transport Pilot. They cover the skills of flight, how to master Flight Simulator, and how to use the software as a learning tool towards your pilot’s license. More advanced topics demonstrate how Flight Simulator X can be used as a continuing learning tool and how to simulate real-world emergencies.

Microsoft Flight Simulator X For Pilots Real World Training

Jacob Habgood, Mark Overmars
The Game Maker's Apprentice: Game Development for Beginners (Technology in Action)
by Apress (Paperback)
The Game Maker's Apprentice: Game Development for Beginners (Technology in Action)
The Game Makers Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle gamescomplete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play. Game Maker allows games to be created using a simple drag-and-drop interface, so you dont need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl. The authors include the creator of the Game Maker tool and a former professional game programmer, so youll glean understanding from their expertise. The book also includes a CD containing Game Maker software and all of the game projects that are created in the bookplus ...

The Game Maker's Apprentice: Game Development for Beginners (Technology in Action)

Edward R. Tufte
Beautiful Evidence
by Graphics Press (Hardcover)
Beautiful Evidence

Beautiful Evidence

James, II Whitehead, Bryan McLemore, Matthew Orlando
World of Warcraft Programming: A Guide and Reference for Creating WoW Addons
by Wiley (Paperback)
World of Warcraft Programming: A Guide and Reference for Creating WoW Addons
“WoW” is what you’ll say when you see how many ways you can tweak the World of Warcraft interface after you read this book! If you’re new to programming, we’ll teach you the basics of Lua and XML and walk you through writing your first addon. If you already have some original addons in your arsenal, jump right into Parts III and IV and work with templates, function hooking, custom graphics, state headers, and more. We’ll even help you distribute your addons, making WoW better for everybody. Respond to events, creates frames, and use the WoW API to interact with the game Learn the Lua programming language through interactive examples, from values and variables to custom functions and control structures Write well-formed XML and validate using schemas Find specific functions easily in the comprehensive references of APIs, API categories, events, and widgets Create custom graphics, scroll frames, dropdown menus, and much more A ...

World of Warcraft Programming: A Guide and Reference for Creating WoW Addons

Flint Dille, John Zuur Platten
The Ultimate Guide to Video Game Writing and Design
by Lone Eagle (Paperback) (Release Date: 2008-01-08)
The Ultimate Guide to Video Game Writing and Design
• Authors are top game designers • Aspiring game writers and designers must have this complete bible There are other books about creating video games out there. Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.

The Ultimate Guide to Video Game Writing and Design

Timothy Samara
Typography Workbook: A Real-World Guide to Using Type in Graphic Design
by Rockport Publishers (Hardcover)
Typography Workbook: A Real-World Guide to Using Type in Graphic Design
The Typography Workbook is the second in Rockport?s popular Workbook series, practical and inspirational workbooks that cover all the fundamental areas of the graphic design business. This book presents an abundance of information on type?the cornerstone of graphic design?succinctly and to the point, so that designers can get the information they need quickly and easily. Whereas many other books on type are either very technical or showcase oriented, this book offers the reader ideas and inspiration through hundreds of real-life projects with well-crafted type usage that have succeeded, as well as complete and hardworking content including choosing fonts, sizes, and colors; incorporating text and illustrations; avoiding common mistakes in text usage; teaching rules to live (and work) by, and pointing out hints on when to break them.

Typography Workbook: A Real-World Guide to Using Type in Graphic Design

Barbara Brundage
Photoshop Elements 4: The Missing Manual
by Pogue Press (Paperback)
Photoshop Elements 4: The Missing Manual
The popularity of digital cameras continues to grow exponentially. They are now more powerful, feature rich, and affordable--turning digital photography into a mainstream interest. And with Photoshop Elements, Adobe has created the most popular photo-editing program on the planet. Learning how to work Photoshop Elements and manage digital photos can be a challenge for anyone just getting started--from the hobbyist to the pro photographer. With the latest Photoshop Elements 4 update, Adobe delivers a powerful new program that provides photo editing and organizing functionality with improved performance. The updated version also includes new, more intuitive features that are streamlined and easier to use--when the photographer has the right learning tool in hand. With Photoshop Elements 4: The Missing Manual, author Barbara Brundage has written the perfect digital photography guide. In a clear, easy-to-read format, the author provides step-by-step instruction so readers can ...

Photoshop Elements 4: The Missing Manual

Aaron Reed
Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune
by O'Reilly Media, Inc. (Paperback)
Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune
Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well. Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish. Learn game development concepts from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Develop three complete and exciting games using 2D,3D and multiplayer concepts Develop and deploy games to the Xbox 360 and the Microsoft Zune While teaching XNA to ...

Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune

Adobe Creative Team
Adobe Photoshop CS2 Classroom in a Book
by Adobe Press (Paperback)
Adobe Photoshop CS2 Classroom in a Book
Photoshop is one of those programs that's so cool you just want to dive right in and start creating–but by plunging in head-first, without any guidance, you're likely to miss a lot. There's a solution: With this book, you learn by doing, getting your feet wet immediately as you progress through a series of hands-on projects that build on your growing Photoshop knowledge. Simple step-by-step instructions, review questions at the end of each chapter, and a companion CD with all of the book's project files make learning a breeze as the Adobe Creative Team takes you on a self-paced tour of the image-editing powerhouse. This bestselling guide has been completely revised to cover all of Photoshop CS2's new features, which include advanced tools for digital photographers, such as a new Spot Healing Brush for correcting scratches or blemishes, and Smart Sharpen for fixing photo blurring. Photoshop CS2 also includes loads of new creative tools, such as Vanishing Point and Image Warp. ...

Adobe Photoshop CS2 Classroom in a Book

Tomas Akenine-Moller, Eric Haines, Naty Hoffman
Real-Time Rendering, Third Edition
by AK Peters (Hardcover)
Real-Time Rendering, Third Edition

Real-Time Rendering, Third Edition

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